Showing posts with label Information. Show all posts
Showing posts with label Information. Show all posts

Sunday, 13 November 2011

New Nests, New Coats, New HUD, Oh My!

Sometime in the near future Meeroo Nests are going to undergo a slight change, for the better. As part of an update Nests are going to be improved in subtle but significant ways. The biggest and most welcome upgrade is that, post update, CSR's will be able to replace lost Meeroo Nests with another Nest. They will no longer be restricted to replacing only live Meeroos. If you have ever required a Nest replacement for a Meeroo you had plans to save in its Nest you will understand how important that is. Tiger makes a very important note: "If you do get a nest replaced and sent to you by a CSR, it is imperative you rezz it immediately as the process is not complete until after you do this." It sounds like the replacement Nest will need to communicate with the database, with you as the owner, to complete the transaction. If you do get a Nest given back to you by a CSR do not keep it in Inventory. Rez it first and give it a few minutes to connect, then it should be safe to take back to Inventory. This improvement is not live yet, as far as I know CSR's can not replace lost Nests with new Nests yet.
 Nests are also getting visual gender identification in addition to float text: The small white flowers that we are used to seeing on Nests are going to get some colour. Nests containing male Meeroos will be adorned with blue flowers and female Nests will have pink. Colour coding the Nests will save a huge amount of time when shopping. On a less practical note the varied colours on the Nests should make my Nest filled Meeroo area a touch brighter.

Also announced in THIS blog post by Tiger: "There will be a new HUD that kicks off the start of Chapter 2 content." Not only do we have the new and improved Nests to look forward to but also an update to the now very familiar HUD. I do not know what we might expect to see change on the HUD but it is bound to be interesting.

Preceding all of the above there have recently been three (3) new Coats discovered: Darkmire, Silverbay and Mistwalker. I have not been able to locate any to photograph yet, but the links on their names above go to photos of them posted online. Catherine says that these Coats are not from the twenty five (25) new Coats promised and that they have always been available for discovery: "The new coats we're seeing are not a part of the update. They've been in the current genetics since release, and there are still more I'm sure we'll see soon." from THIS forum post. We can expect to be notified when the genetics update is applied, as Catherine says: "The genetics update includes a large amount of new content, and I'll definitely let you know when that goes live!" That is the genetics update to our current Meeroos, unrelated to the Chapter 2 expansion.

Keep your eyes out for those newly colour coded Nests and of course new Coats. Soon we should be seeing more facets of Chapter 2 dropping into place followed by the release of the Nocturnals themselves. There is much to come.


Thursday, 27 October 2011

The Q and A

Recently Levio and Allison attended a Q&A session held by Sacred Tome. They had a decent chat and answered a few questions, some of them with very interesting information. The meeting was held using voice and the recording has not yet been transcribed as far as I know, the audio is about 105min long. I have listened to it all and intend to share some of the highlights. If you wish to listen to the recording yourself it is available on the Sacred Tome blog HERE.

A few quick items: There will be a script update. Sounds like it will be before the expansion, Chapter 2. Team Meeroos intends to ensure there is always something new to discover. So when all eyes, or all tails, or all of any trait have been found the goal is to immediately add new content. This has nothing to do with expansions, like Chapter 2, but only with updating existing Meeroos. There has been no official decision on what the remedy to the Regard situation will be. I suspect that decision alone may hold Chapter 2 back a few days. Levio has awesomely reiterated that there are no plans to develop or release "add-on" products for Meeroos such as fertility boosters. Excellent news, good to see Malevay Studios is maintaining their dedication to that issue.

Fascinating factoid: Levio says in the recording that Meeroo Personalities were added to the game specifically to stimulate the secondary market. Another example of foresight on the part of Malevay Studios. I think it has worked out well, and also birthed a trade network where Nests and lives are swapped to create compatible pairs. Some of my best Meeroos have come from Nest trades.

Not much can be said about the Nocturnals yet, prior to release most everything about them is secret. Levio was able to share that Nocturnals and Diurnals will be interbreedable immediately upon release. So the day Chapter 2 goes live you will be able to begin pairing new Nocturnals with Diurnal Meeroos you have now. For the curious: the Bengal coat Meeroo is a Diurnal, it will be breedable from the Meeroos we have now.

A major piece of data concerning the retiring of coats emerged during the Q&A: When a Coat is retired from the starter kits it will no longer be available to have as a new Nest either. Once the Coat is retired it will be impossible to produce a new Nest with that Coat. If we use, as an example, Winecoats; say Winecoats are retired. There would not be any in starter packs. I assume one of the higher Coats would drop down into the starter packs. Levio said that new genetics would not be available in starter packs, so it is a fairly safe guess that another Coat will move down into them. Even if you pair two (2) Winecoats, once the Coat is retired, they will not have Winecoat offspring. Retirement will cap the number of that type on the Grid, there will be no way to create more. Which Coat will be withdrawn has not been announced. I use Winecoats as an example only, it could be any of the current starter Coats.

Other miscellaneous items of note: There will remain only one HUD, even once Chapter 2 is released there will be one HUD only. It will work with all Meeroos. Much in the same vein you will not need new Home stumps for Nocturnals. Levio mentions at one point that there was, once, a plan to add rarity indicators to the Meeroos HUD. I had never heard of it, but in any case the idea has been scrapped and that data will not be added to the HUD. Things that Levio tells us will also probably not be happening: Copyable Homes, Having more than eight (8) Meeroos on a Home and Affiliate Vendors. All fine with me. The Meeroos per Home thing sounds like a script memory issue, and I would think not worth trying to circumvent. I totally understand their Affiliate Vendor stance after all the attempts made to defraud Malevay Studios and its customers. I would never have expected copyable Homes to be on the table, they would have to be inordinately expensive. A note on Home stump distances, Levio advises that the ideal ratio of Homes per square meter is less than twelve (12) Homes per 20sqm area. Maintain that spacing and you should rarely, if ever, experience stump hopping.

Finally, in more super good news, once released the Nocturnals will dig up their own unique Treasures. Levio was uncertain if they will have their own basic Treasures analogous to the Tin Can and Rotten Banana of the Diurnal Meeroos or if it will be restricted to the "better" Treasures. I hope they have their own basic Treasures, they are a small touch but they add so much to the experience. I am always in favour of adding in more Treasure types, both basic and spectacular [epic?].

There is more in the recording that I have not mentioned here, what I have done is the highlights of my notes. If you have the time, pop over to the Sacred Tome website and have a listen for yourself.


Tuesday, 18 October 2011

Chapter Deux

It looks like Team Meeroos will not make the deadline for the release of Chapter 2, or will they? Catherine writes in THIS blog post that the date will certainly be pushed back: "...so much has occurred between development and now, that we're too far behind to reach that release date. I'm disappointed, absolutely..." Having said that the Roo Region has been redone, and is worth a look. There is now an Orlex statue in the centre of the store and Vashara is nowhere to be seen. Where has she gone? In all likely-hood she needed her hair done, or perhaps she just avoids Orlex whenever possible. Either way it is something new to check out. It makes me wonder how far off Chapter 2 really is.
It bears saying that pushing the release back, if required, is a good move by Malevay Studios. We would all prefer a completed product that performs to the same standard as the Meeroos we have now, not something hurried. In no case will it be perfect. I have no problem waiting as long as it takes, I much prefer stability over speed. For some people Meeroos may be all about breeding and unlocking and also selling. While those things are all of interest to me as well I, embarrassingly, become attached to my Meeroos. It is one of the things that I think has held me back a bit as a breeder, I just can not release a Meeroo that has not had a full sixty (60) day lifespan. I mean what if they can not find a mate in the wild? For anyone who shares my affliction loosing a Meeroo, even temporarily, to a Second Life or Meeroo coding error can be devastating. To be fair the same is true even if your goal is financial; if a Meeroo who is near breeding time is lost it may not be replaced until it has missed its chance. Right now I think that is unlikely, I had a Meeroo poof and it was replaced within hours of my filing a ticket on the WW of Meeroos site. Response times have improved an incredible amount. That will all change if the Chapter 2 Meeroos have significant issues requiring CSR intervention. So, here is my chant: What do we want? Chapter 2! When do we want it? When it is ready and not before! Going to try and get that going on Roo at some point, if everyone is up for it...?
While we are waiting it behoves us to take a look at what Chapter 2 will bring, there have been some very interesting quotes from the official site on the matter. To begin with Catherine writes in THIS answer post: "The Expansion is a whole new editions of the game, everything is new, new content, new Meeroos, new personalities..." So the first thing we know is that there will be new personalities, one wonders how the compatibility will work? What will the new personalities be? Also from that answer: "These will arrive in separate starter packs, and will be priced exactly the same as the current ones. There will be no changes to the food." Of course we will have to buy Chapter 2 starter packs if we want to participate in it and it is good to know the starter pack prices are not going up. Looks like there will not be any new food either which is probably a good thing. They will not even need new Homes, and both the current Meeroos and the Chapter 2 Meeroos will continue to receive genetic updates as the game progresses, as we see in THIS answer post: "We will continue to introduce new genetics for both, and the two kinds will be just fine together. You don't have to have new homes..." Keep in mind the Chapter 2 expansion is optional, nobody has to buy new starter packs if they do not wish to do so. You can continue with the Meeroos you have now and bypass Chapter 2 altogether if that is what you want to do. Finally, something I think may have been a bit overlooked, from THIS blog post: "..we're retiring some Meeroos. These are being removed from Starter Kits." Wow, since the only coats available from a starter chest are: Winecoat, Fawn and Ursine it must be one, or more, of those. Will their removal increase their value? Probably. So we will loose some Meeroos and gain the ability to purchase new ones, sounds good to me.

While all this has been going on there has been a major change at Malevay Studios, I am unsure how major but Catherine is taking a "...step back from a few roles at Malevay Studios." I do not know which roles she is giving up nor which she is retaining but it is both a sad and encouraging change. While I hate to see Catherine take a back seat on the Meeroo bus I believe she has excellent reasons for doing so, the view is better back there. It also leaves a spot open which has been filled by long time CSR Allison Bluebird. Already she has written her first blog post and has been active in the Forums. Welcome Allison and I can not wait to hear more from you. Delegating some of her duties should free Catherine up to focus on Meeroo development, or whatever else she chooses to pursue, leaving poor Allison with the task of dealing with, well: us.

Finally and perhaps most excitingly there is a Meeroos photo contest under-way right now. If you have photography skills and/or Photoshop skills you should check out the information post HERE. There have already been a ton of exceptional entries which can be viewed on the Roo Region. If you go to the main store there is a teleport sign close to where the Homes used to be located. It is just to the right of the berries food vendors. Right click and select the "teleport" option and it will pop you over to the display area. You can TP in directly using this SLURL. When I was last there MeeroosContest Resident was adding even more graphics to the display wall. It is definitely worth a trip to Roo to check it out, some of the entries are amazing. I have one entered myself, wonder if anybody can spot it? Team Meeroos will be accepting entries until October 21st at midnight and the winners will be announced on the following Monday the 24th. Five (5) winners will each receive one of the very limited edition black-light skeleton costume brushes. Bet nobody will be using the soap on those!



Monday, 10 October 2011

Spookinesses

Yes; the post title means multiple instances of spookiness. I am sure it is a word, I mean once it is added to the user dictionary it is official, right? Moving on: things have been pretty uneventful Meeroos wise for me lately. I am sort of waiting with baited breath for the impending advent of Chapter 2. There is now a deadline associated with the release, but it is not firm. Catherine says: "We hope to make our October 31 release date but that remains to be seen." in THIS answers post. I would not count on that being the date of release, these things tend to run behind. If anybody can pull it off in time it is Team Meeroos. I will be updating my public Meeroos events Google calendar with the thirty first (31st) as the launch date and crossing my fingers.
Chapter 2 looks like it is going to bring some interesting changes, in the answer post linked above Catherine also says: "The Expansion is a whole new editions of the game, everything is new, new content, new Meeroos, new personalities, and new angles to the game." I am very interested in what new personalities might mean. Will they be compatible with current personalities? What will their unique animations be? Will I ever manage to catch up on my Personality Profiles if they keep adding more? Regard will also be undergoing some changes: "There are pretty strong changes coming to Regard and the way it behaves and what it rewards." To me that implies that regard may be gained for things other than petting, perhaps just being in the presence of your Meeroos will generate Regard. I have thought, since I started my involvement with breedable pets, that there should be a reward for spending time with your creatures. Simple avatar presence may not be enough however as people would use bots to keep their avatar present all the time. There has to be some method to ensure the player is there and not automated, how that might be accomplished is beyond me.

One thing I have been undertaking is creating a more focused breeding program. Because I am lazy I have not been participating in the secondary marketplace for Meeroo sales, as such I have had a limited budget for berries. I look at it as a good thing, I have reduced the number of breeding Meeroos I keep to about twenty (20) and am keeping a close eye on them. I love how when I have fewer Meeroos I can remember all their names, and when I get the new-nest offlines I now know exactly who the parents are and what I might be expecting from them. Before I had so many I would have to check the spreadsheet or log in to find out who the parents were, what their traits are and then I could decide if I was thrilled or disappointed with the Nest. I do have far fewer Nests being produced now, but they are more in line with what I am trying to do breeding wise. As I wrote in an earlier post I have also switched to Short-Cycle breeding and am spending more time evaluating pairs and switching partners around in the hopes of getting more traits from them. It has not been long enough for me to judge the results yet, but it will soon be time to swap a few Meeroos around; dare I hold out hope for an ever elusive Snowpaw?
Malevay Studios has outdone itself again with the Halloween content they have created. The concept of "costumes" for Meeroos is genius, I do not know why nobody else has ever though of it. Brilliant discoveries always seem easy after someone else figures them out I guess. The way the outfits work is this: You buy the costume for L$350 and you can then paint it on to any Meeroo you own. It works on both normal and MeePet Meeroos. The costumes are limited edition, only available until November first (1st). That means you have the chance to turn any Meeroo into a limited edition one. While all of the costumes are well done, in my opinion the monster and ghost costumes are exceptional. I suggest the ghost for un-traited Meeroos since you can not see most of the Meeroo anyway because, you know; its a ghost. The monster is absolutely adorable in very short tail. I still have a few of my very first Meeroos, ones I persuaded to forgo the wild for the time being in exchange for unlimited honey. They are only special to me, their value is sentimental. What could be better to lift their spirits than a fancy new spooky outfit? They get to chill out with the breeding Meeroos in style. I bet the others are jealous*.

If for some reason you change your mind and wish to revert your costumed Meeroo back to its original coat you can do so with a bar of soap, also available at the Meeroos store. The soap is currently on sale for L$50 but looks like it will eventually be priced at L$350. I do not know why anybody would want to remove the costumes but the choice is there.
As if the costumes were not enough there are also new Meeroo Homes to choose from. My favourites are the scary stump of infinite fright and the spooky green gourd. Also the pumpkin. Really I like them all. Do not forget that there will be new Homes arriving with Chapter 2 as well, although from what I understand the current ones will work fine for Chapter 2 Meeroos. Perhaps I am a bit unusual (perhaps??) but I like the Halloween "look" pretty much all year round. Some things are a bit over the top, even for me, like candy-corn in May. In this case I will have no problem finding permanent locations for my haunted Homes or my mysterious Meeroos. There was some mention of games being available before Halloween where an additional costume will be one of the prizes. I am no good at games, but you never know; I might get lucky.

* I have already gotten at least two (2) IMs from my breeding Meeroos, one of the older ones, claiming that the MeePets getting costumes is unfair and threatening to halt Nest creation until everyone gets a costume. I explained the impracticality of that but it went over like a broken pipe. They might be unionising...




Sunday, 2 October 2011

Scams and Unfortunate Occurances


With any successful product you will find people looking to use loopholes or ignorance for personal gain. Any project in Second Life has additional concerns, platform specific exploits and eccentricities that make business even more challenging. Many times these “exploits” are performed by accident, often without the knowledge of the player involved. I am writing this to pass on information about some common problems I have noticed in relation to Meeroos in Second Life. Please understand that many of the things mentioned below can happen quite without the intention of the players concerned. Some scams are just that, and the intent of the offender should be clear once the scam is revealed. Other times fault may lay more with Second Life than with the individuals involved. I have found the Meeroos community to be honest in the vast majority of cases. The few reports I have heard of actual intentional scamming are far and few between.

I will try to point out where and how I think some of the issues could be unintentional. Please keep an open mind when contacting an avatar who may have wronged you. There is a very real possibility that the slight was not intended and that they will make it right, if that is within their power. I have had nothing but good experiences contacting other players when things have gone awry.

A big issue is fake food. This is a scam and nothing else. Selling fake food has a couple of scam types: at one time scammers were able to exploit a Second Life permissions bug and build fake food vendors they then placed over real ones at the Meeroos main stores. Once Team Meeroos and Linden Labs insured that could not happen again they,... Shortly after I finished the original draft of this post I came across THIS blog post from the official WW of Meeroos site. The fake food vendor problem has not entirely been solved. It is always in your best interest to check that you are paying Meeroos Resident, and not some variant of that name, when you are using the vendors. If you are concerned about using the inworld options there is still the web. You can buy from the official Meeroos store on the SL Marketplace. Best place to find the URL is on the main page of the WW of Meeroos web site. So, slightly delayed post with an added warning, now back to the original:

The Marketplace scam. In this version an account set up to look like a Malevay Studios employee will contact you directly, in IM, and offer food at a reduced price. They then provide you with a SL Marketplace web address that points to their merchant page with their fake food listed as products. The fake vendor issues have been resolved at the Roo location from what I understand and thus are no longer an issue. The fake Marketplace scam is very easy to avoid by always buying from the official Meeroos SL Marketplace store. If you want to be super sure you are in the right store use the link on the WW of Meeroos website main page. If anyone contacts you inworld offering reduced price food; you can be sure it is a scam. Meeroos food is non-transferable and if Malevay Studios wants to offer a food price reduction they will do it via their store and Marketplace listings, not some rogue back-ally CSR. Not that any such CSRs exist, anyone claiming to be such a person has got to be a con artist.

Fake food is a clear scam, intentionally designed to deceive players into giving up their L$. This next unfortunate issue is less clear. I am not overly interested in the ethics or morality of these issues. I am approaching them from a business aspect as well as that of a fellow player. The case of L$10 Nests is essentially ethical in nature and cannot be avoided. The classic example of a grey area L$10 Nest issue is when a seller forgets to put a price in, or some Second Life error prevents it from being accepted and the Nest is set for sale at L$10 instead of the intended price. Eventually someone will come by and notice the accidental pricing. Quite a few people will buy the under-priced Nest and return it to the seller, I have heard a few accounts. Other times the seller notices before it to sold. Finally there are times where the Nest is purchased and retained. This may well be unethical, but there is something I feel important to point out: It is not theft. Wherever you place the blame for the pricing error, it should always be double, and in Second Life possibly triple, checked. In the end it was priced and set for sale, the purchasing party paid the price and took possession of the Nest. I find it patently unfair to accuse such a person on theft, especially in Group Chat as I have seen an unfortunate number of times. I understand the frustration, but while un-ethical is it not an act of theft. Also remember that prices fluctuate rapidly in the Meeroo marketplace, it is possible that for Meeroos not priced a massive amount over L$10 to legitimately be priced as such. Some vendors even hide surprise super low priced Nests amongst their stock. Often they are set for L$10. So the purchasing party may not even be un-ethical, they may honestly believe that the Nest was set at its intended price.

The second, darker aspect of the L$10 Nest problem might be more accurately referred to as the While-prices-are-changing-swindle. In this case the avatar who ends up with the Nest is intentionally exploiting a Second Life idocyrcrasity: they wait until they know a Nest will have a price set or changed. While the price change is taking place the price of the Nest can temporarily become L$10 or some power of ten (10) less than the intended price, because of typing lag. So an Nest being set for L$9,000 might be scooped up for L$900 by a quick but exploitive buyer. This is a trick often employed at auctions where it is a certainty Nests will be set for sale or repriced at predictable intervals. You have a few options for combating the sneaky Nest russlers: On newer viewers you can un-check the "for sale" box and still change the price. Then you can re-check the "for sale" box when the new value has been entered. If that option is not available you can price Objects in Inventory. I had no idea about this and know there was once a time it was not possible. When I was not looking Linden Labs deceptively added a useful feature without personally telling me, as they never do. It means that you can take the Nest you wish to reprice into your Inventory and price it there. If you want to place it back in the identical location use the "return Object to last location" option from the select pull-down menu on the Nest while it is in Inventory.

Something you do not see much of now, but still happens is the duplicate Nests being sold issue. This is where a player has a duplicated Nest, identical to another one created at almost exactly the same time. I understand this was an issue on Magnum release channel Regions for awhile and may have manifested at a couple of other times as well outside of Magnum SIMs. These Nest pairs are only capable of creating one (1) Meeroo, not two (2). Once they have both been Coaxed one will poof. Now if you, as the breeder, Coax both of them yourself there is no real problem, just surprise. You have not lost anything because there should only have been one (1) Nest. What happens if both Nests are sold, or if one is and the other is Coaxed by the breeder? There is a very real chance the breeder has no idea they are duplicate Nests. The more Meeroos they breed the more likely that is. In either case people will have paid L$ for a Nest that will produce a Meeroo who may poof through the fault of, pretty much: nobody. Malevay Studios can not do much about it, especially if one (1) or both of the Nests are kept in Inventory for most of their lives. If the Nests are in Inventory or a SL Marketplace box they can not communicate with the server, even if they could I am not sure how it would sort out which to delete nor how that would be any fairer than the current method. If you have this happen to you, and it is very very uncommon, it is most likely not intentional and with some understanding it can usually be put right.

The last two issues are really different flavours of the same thing. Because of the immense impact genetics have on Meeroo breeding the genealogy of a Meeroo is closely tied to its perceived value. One way to inflate the price of a Meeroo is to fabricate its family tree and hope someone buys the Meeroo without checking. Always verify the parents and grandparents data on the official website before considering expensive Meeroos. With the information being as complex as it is the seller may have made a legitimate error. When doing multiple listings it is possible to copy and paste the wrong text into a Marketplace listing. The seller should always check each listing for correctness, but sometimes things are missed. Protect yourself as a buyer and have a look at the family tree if lineage is a driving force behind your purchase. The second part of the issue is more of a annoyance, perhaps only to me. It is something that can be confusing and leave people feeling taken advantage of: it is the misuse of the term "Offspring" often abbreviated OS. The OS tag is very useful, offspring Nests are an awesome source of cheaper genes. For me the term offspring, or the tag OS, means that one of the Nests parents had the trait that merits the OS. For example if I see a Loch OS Nest I expect that either the mother or father of that Nest was, in fact, a Loch coat Meeroo. I have personally seen listings on the Marketplace where I had to go back three (3) generations to find the trait indicated. I am not sure it counts as a trick, other people may disagree with me. It is something to keep an eye out for. Always check the lineage on the website to be sure, then you know what you are buying.

All the issues above are rare. I have bought a lot of Nests and have not had any unfixable issues. I can say one hundred percent (100%) that I have never been scammed, nor has my partner scarlett. While it does happen, and my heart goes out to you if you have been a victim, it is not frequent. Simply being aware of the issues can prevent most of them happening to you. When things do go a bit wrong try to contact the seller first, I have always managed to find a solution that way. Most sellers want to help and will try to fix things where and when they can. I had an experience where I bought a Meeroo that was, somehow, set to "sell contents". So I got a bunch of scripts in a folder but no Meeroo. He was still right there in front of me, not belonging to me. At first I thought it must be a trick but once I realized what had happened I realized it was likely a mistake. The breeder was able to transfer me the Meeroo directly once I contacted her and I had a few Highland coats from him before he scooted off to the wild. No harm no foul.



Thursday, 22 September 2011

Long Cycle vs. Short Cycle Breeding

Recently I had a conversation during which the other person, somewhat tactfully, implied that I do not have many rare Meeroos. They are not entirely wrong, I have a few Amber coats and a few very short tails. That is the result of my endeavours so far. I do not think I have done poorly, I do not keep a massive number of Meeroos. I do think I can do better. I have come to the understanding that the Regard boost is minute, at least I believe it to be. Perhaps significant from time to time, providing a surprise. But for the most part it is the nudge Tiger describes.

My breeding method up until now has included something I will call long cycle breeding, my words for the concept of breeding a large percentage of my Meeroos for their entire breeding cycle of sixty (60) days. I thought the additional Regard gained by the Meeroos during their lives would eventually provide some better traits. In some cases this may even have worked, it is hard to say. I have gotten some cool traits and the parental Regard may have played a part.

My new method I am calling short cycle breeding. It it based on the principle that genetics play the dominant role in breeding and almost discounting the Regard boost. My plan is to breed each set of Meeroos a few times, no more than (3) and if they do not produce the Nests I want I will switch their partners. Again I will let them breed no more than three (3) times before making a final decision on keeping them until they elderize or setting them free.

I can only guess what, if any, effect my new strategy will have on my breeding program. I am not sure how to measure it exactly, but I will keep you posted if I notice anything different. If I get any results or have any failures. I hope my accelerated Coaxing will use up a few of the exciting Nests I have around I really want to Coax. I had forgotten how many offspring Nests I have stashed away.

I am not eschewing Regard totally, I still intend to use the hilarious Pet-O-Matic to bring my new generations up to over one thousand (1,000) Regard points quickly. I do think that helps quite a bit. After they achieve the proper number of points I will slow the petter down to extend its battery life.

I am looking forward to Chapter 2 being released next month [October]. I think I will be able to keep myself busy with breeding until then.


Thursday, 15 September 2011

The Pet-O-Matic!

The legal auto-petter has landed and it is known as the "Pet-O-Matic". If you have somehow missed the auto-petter drama here is a short history: In the beginning all was well and all Meeroo petting was done by hand. Dedicated Meeroos enthusiasts would pet each little fur-ball individually and thus gain Regard points for their pets. Unbeknownst to us, deep in the recesses of the secret Meeroos development cave, the WeeMee was being planned and balanced. It was intended to assist with the task of petting Meeroos and would require some upkeep or interaction itself as a reward. Before the WeeMee even saw what is outside the cave a third party created their own petting aid without balance; it could pet every Meeroo it could find every hour indefinitely without user interaction. I say created their own but the most important scripts, the ones that made it possible, were appropriated from Malevay Studios. They were not authorized to use the scripts they took in the way that they did. The scripts in the HUD are meant to stay in the HUD and removing them violated the Meeroos TOS. This threw the balance of the game out of whack somewhat. Players using the auto-petters gained inordinate amounts of Regard leaving the rest of us in the, somewhat cliche: dust.
The maker of the auto-petter was contacted and asked to remove the item, they initially agreed but then decided against it. So it remained on the market while a DMCA was filed and then it was removed by Linden Labs. Players using the auto-petter were not penalized or punished in any way. Almost immediately another version of the auto-petter surfaced which required the end-user to break the TOS by removing the vital scripts from the HUD and place them into the petter themselves. While some players were auto-banned as a result of it, as I understand it most if not all of them were un-banned eventually. Most did not realize that they were breaking the TOS and were simply following the instruction that came with their shiny new auto-petter.

Soon after that Catherine wrote a blog post notifying everyone that as of Monday the 5th of September all third party auto-petters would be illegal to use and doing so would result in penalties. There are three (3) penalty levels, as stated in THIS blog post they are: "We will issue a warning to any player found using it. A second offense will result in a reset of their regard total to Zero. A third offense will invoke a permanent ban from the game." And that was the end of non-TOS compliant auto-petters.

With Team Meeroos now back in control of the game all was, once again, well. Many players had become, dare I say "addicted" to their auto-petters and I understand why. While a novel and integral part of the Meeroos universe petting can get tiresome over time. From what Catherine has said it is now obvious that petting was never intended to be a large part of the game: "The acquisition was intended to be a casual game that provided small bonus benefits at milestone levels. The bonuses never guaranteed specific results or an endless streak of WIN!" While important for various reasons the most important in my view is the boost provided to breeding, the boost is not massive. While we do not know exactly how much of a push it is, or if its effect is even quantifiable, Catherine and Tiger have made it clear it is a "nudge" not a shove. That being said in an environment as competitive as Meeroo breeding some players feel it is important to have every advantage possible to maintain their edge over the competition. An not without cause, it is important to get the most out of your Meeroos. So we all want to pet but sometimes just do not have the time or patience to do so. The loss of a device that solved that problem was hard for those using them to accept.

In response to player requests for a legal auto-petter Team Meeroos made one for us and it is super fun. It does have many of the same features that the banned petters had but implemented in a better way. While the pet-o-matic is free it requires batteries to operate. These batteries come in various "sizes" and must be purchased from the Meeroos store or the Marketplace. This moderates their use somewhat. Although this does give an advantage to players with L$ to spend it is much better than the buy-once-pet-forever third party petters. I think the pet-o-matic is a stopgap measure, I would not be surprised to see it phased out when the WeeMee makes its way into the light of day. Yes, you read correctly: the WeeMee, once put on hold, has now been put back into development. Again this was done as a result of an outpouring of player requests for it. Having been told about it prior to the release of the pet-o-matic it became apparent that people were enchanted with the idea and wanted one, badly. Team Meeroos has responded and said it will be released. I am quite excited, I am interested in both how it looks and how it functions. Hopefully it will take us away from a L$ for Regard system that the pet-o-matic embodies. Like I said: do not be alarmed if the petter is depreciated when the WeeMee arrives, auto-petters were never intended to be a part of the game dynamic and I believe the WeeMee is intended to offer much the same benefit without unbalancing the game. Of course the WeeMee might be released without the petting function at all leaving the pet-o-matic in place, as is. I can not complain either way. That brings us up to now, we have the pet-o-matic and it is oven-gloving our Meeroos to Regard nirvana. Perhaps that history was not so short after all.

How does the pet-o-matic work? It can be a little confusing to piece together from the boxes and signs at the Meeroos main store. I think that time was the most important factor in creating the petter and some things got done in a big hurry. Completely understandable given the constant chorus of "we want our auto-petters back!" So I will attempt to make it simple as I am not under their time constraints.

The pet-o-matic has a 10m range. If you drew a circle around it with the edge of the circle being the extent of its range that circle would have a 10m radius and thus a 20m diameter, for the math geeks it covers an area of about 314sqm. It will pet every Meeroo within its range at whatever frequency you set it to, you can choose to include or exclude Meeroos set to your Fellowship but not owned by you. The frequency options run from four (4) times a day up to a maximum of twenty four (24) times per day. It takes batteries which come in a few sizes. The important thing to remember about battery sizes is that, like Meeroo food, you are actually buying a set number of pets per battery. All the boxes state the frequency setting you would need to use to have the battery last for one week, if you wish you can set the frequency higher and it will simply not last as long. The petter displays the number of pets remaining in float text when touched and on the drop down menu, as well as the time till the next petting event.

As far as I can ascertain to be pet the Meeroo itself must be within the range of the pet-o-matic when the petting event occurs. It is not enough to have their stump within range. I like to let my Meeroos roam a bit, all my Homes are set to a 4 meter wander range. This means that for me to be 100% sure all the Meeroos on one of my stumps will get pet: the Home needs to be at least four (4) meters in from the edge of the petters range. I ran some numbers and came up with the probabilities that Meeroos would miss getting pet if their Homes are not quite close enough. The graphic below provides a visual representation of the results. The percentage missed is the quantity of Meeroos who would most likely be missed on any given pet event. A Home with eight (8) Meeroos in residence on the edge of the petters range would, on average, have four (4) Meeroos receive a pet when the pet-o-matic triggers. The same Home at three (3) meters in would allow seven (7) of its Meeroos to feel the oven-glove during a pet event. Of course the best placement is to have the edge of the Homes range not exceed the range of the pet-o-matic whenever possible. The easiest way I have found to determine optimal placement is to build a twenty (20) meter diameter cylinder and flatten it down to look more like a circle. That will show you the range of the pet-o-matic. Position the cylinder where it reaches the most Meeroos and then copy down its coordinates. When you rez your pet-o-matic you can enter those numbers in the edit floater and it will snap to the location you have chosen.
There has been a lot of positive and a lot of negative comments about the pet-o-matic. Whichever way you feel: it is here for now and it is pretty cool (check out the battery changing particles when you add a battery), even if you hate the concept of it. I love mine, it really does almost sub-consciously relieve the pressure to pet my Meeroos all the time. I can get back to petting them when I feel like it without the worry that I am loosing out on something. I hope everyone sees the positives in time and if not, and you have decided you hate the pet-o-matic; do not give up hope. The WeeMee is still on the way, who knows what it might bring? You can always pet your Meeroos by hand, I do think they prefer it that way.



Thursday, 8 September 2011

The Oracle and the Compass

Along with the arrival of the Dryads comes a bit of a Merunic puzzle. We were told, as a hint, that: "The Oracle is facing North!" However there were three (3) locations and I believe the Oracle was aligned differently at each one. In none of them was she facing directly Second Life North. So the hint must reference something else the Oracle is facing. The arrival platform she stands on looks suspiciously like a steam punk compass and has a single Merunic glyph inscribed at each of the cardinal points. My inclination is to assume that she is facing the symbol for North.
There is a second mystery to be explored as well: which way do the symbols face? On a normal compass the letters are arranged so that their base is pointed towards the centre of the dial. This way you can read the one furthest away from you in its upright position while the letter closest to you will be upside-down. Just makes it easier to read. This is not the case on the Oracle's compass. If you look closely at each glyph you can see a small drop-shadow on each one [see: figure 1]. This allows us to align them all facing the same direction, which it appears they already are. In the case of the Oracle's compass all of the symbols are aligned to be read from the same position. I believe they are placed so they could be read easily by a person facing the Oracle [see: figure 2]. That is: I assume that the bottom of the symbols, when in front of the Oracle, would be closest to the viewer, or right-side-up as it were.
figure 1 (drop-shadow highlighted in green)
figure 2
figure 3
figure 4
I have often been wrong before, I am no linguist nor am I an adept puzzle solver, and there is one possibly fatal flaw with my theory: in the other Regions where Dryads were available, at least in the Hewes Region, the Oracle faces a different symbol [see: figures 3 & 4]. So that may put my theory directly out the proverbial window. If I am right then the graphic below is correctly labeled, if not then maybe someone from Team Meeroos could just put the proper labels on and email me a copy? [Not really, was worth a try though, right?]
I am looking forward to the delivery of the mystery stones Catherine mentioned. Yet another enigma I can stare at in uncomprehending wonder. We should soon gain access to the scroll containing the Dryad's message, in Merunic of course. Perhaps when paired with the data we have from the Oracle's compass and the store arch it will become possible to translate part, or even all of it. I hope so, the message is bound to be important.


Saturday, 27 August 2011

Meeroos HUD Update version 1.2

A new version of the Meeroos HUD has been released by Team Meeroos. Changes are minimal but good. The HUD now displays the Hair trait. I do not have anything but normal Hairs so far, but it will come in handy when I do get some. It is a much requested feature and I am glad to see it on the HUD. There is also a percentage value when a Meeroo is in Too Soon. Immediately after a Meeroo breeds the value will be 0% then as it progresses through the next five (5) days it builds to 100%. Helpful when figuring out when Meeroos have bred and when purchased Meeroos will begin cycling again.
Version 1.2 HUDs at the main store
If you wear your current Meeroos HUD the new version should be offered to you very soon. You may want to detach and re-attach your HUD to jump-start the process. If you prefer; the new HUDs are also available at the main Meeroos store on the Roo SIM. Under the big red arrow. As you can see in the graphic above.

Do not worry if you noticed you have never had a version 1.1 HUD, no version 1.1 HUD was ever released to the public. This version 1.2 is the first update to the HUD following 1.0. You are not going crazy, everything is fine. For the most part.

Great new post on the WW of Meeroos site, very much worth a read. Looks like we are going to get some special messenger Meeroos. Which we will be able to buy for L$300 each with a random selection of traits and of the four (4) coats. Some coats will be rare others more common. More on those and other revelations later.


Monday, 22 August 2011

A Nest by any Other Name: Nest Inventory Management

Something I have always thought is a bit odd: you can not rename Meeroo Nests. There is no option in the menu and the HUD Rename button will not work on Nests. This means every Meeroo Nest anywhere in Second Life is called something like "Meeroo Nest #465788" the only difference being the ID# of course. At first I was concerned, if the Nests can not be renamed how am I going to keep track of them? With previous breedables renaming the nascent baby form was always an option. I renamed the Object with a label based on its parentage and traits then took it into Inventory where it could be easily searched. I quickly realized that not being able to label Meeroo Nests in the same way is not really a problem at all, there are two (2) simple solutions:
One is to place the Nest inside another Prim that you create for the purpose. Since you own the container Prim you can name it whatever you like. Apply the label/name to the container Prim that you would rename the Nest to if it were possible, then place the Nest inside the Prim. Now you can take the Prim into Inventory and it is exactly the same, from a search standpoint, as if you has changed the name of the Nest itself. Pluses for this system: you can send other avatars the container Prim, with the Nest inside, when trading or selling. This way the nest information is passed along with it, and it appears in their Inventory with trait information already attached. This point is nullified if your labelling method is indecipherable. If nobody knows what the name means you may as well just give them the Nest. Minuses: You have to first rez the Prim then take the Nest into Inventory then rez the Nest when you want to Coax. You would also need to do the same to verify the correct Nest is in the Prim. Which could be a pain.

Another way, the one I use and prefer, is to create folders in your Inventory for each Nest. Create a folder with all of the same trait information you would use for a container Prim, or if you could rename the Nest, then take the Nest into Inventory and place it in the folder. I also have Personality type folders to separate the Nest container folders. [See photos below] That way if I am looking for mates based on Personality it is easy to view every one I have of the target type. One possible drawback to this method is possibly loosing the metadata when you trade or sell the Nest. I suggest transferring the folder containing the Nest instead of the Nest itself. This will give the receiving avatar the Nest inside the folder in their root Inventory directory. It may confuse them, if they are newer, that the Nest is not in their Objects folder, but if you explain where to find it that is easily solved. They can also find it in Recent items and of course by searching. On the up side it is easy to rez the Nests directly from Inventory to check them and, once they have been placed in the folder, when you "take" them back into Inventory they will go back to their proper folder. You do not have to manually place it back in the folder you rezzed it from, it will go right back there when you take it.
Personality Folders in my Inventory root directory
(the !!! is so, when sorted by name, they are at the top of the list)
Individual Meeroo Nests & their folders
Quick, but amusing note: If you employ random Meeroo Nest sellers in your business, especially if you do not have loads of Nests in it, you might want to use the first option to obscure the Nest ID#'s. If you do not then anybody who wishes to do so can edit the Object and check the contents. Once they have the Nest ID#'s they can check the WW of Meeroos website to get all the information about them. Sort of defeats the purpose if you ask me. However maybe more work than it is worth, more-so if you have fifty (50) Nests inside.

Either method outlined above requires that you use some sort of labelling system. This could be anything from parents names and coat to everything you can think of. In Second Life both Object and Inventory folder can have sixty-three (63) characters in their names. Technically sixty-four (64) according to the wiki. That limitation makes it quite a challenge to pack all of the trait information associated with any Meeroo into the label. Remember that this would not be alleviated by making the Nests re-nameable since they would still be limited to the same number of characters as any container Prim or folder.

So what information do you need in the label? That is up to the individual breeder but I do have some suggestions and reasoning for why:

Parents Names: You want to be able to quickly tell if Meeroos are related to each other because they can not breed with siblings. Also most breeders will be looking for specific offspring from particular pairings. So parents names are pretty much a must.

Coat: Coat is important enough you are going to want to know what it is without having to check the website or rez the Nest.

Eye Stats: Again, important enough that you want to know quickly. I include the Diurnal and Clear/Dusty in this since they are associated and also vital statistics.

Gender: Obviously, for breeding, this is very important. Make sure to include the gender of your nest in the label.

Personality: Even though I have my Meeroo folders as sub folders in an Inventory folder of their personality type I still include it in the label so I can easily verify they are in the correct folder and nothing is amiss. Also good for when I trade Nests with my partner, makes it easier to place the Nests in the correct folder.

Size: Size can be compressed somewhat as I will explain below, a very important stat to have in the label.

Nest ID#: Do not leave the Nest ID# off the label! It is very important. You will want to be able to correlate your Inventory with the spreadsheets you can obtain from the WW of Meeroos website, so you need the ID# visible. Also you want to verify that you have the correct Nest in each folder. I know I sometimes accidentally drag Inventory items to unknown places in my Inventory when attempting to move them or even rez them InWorld. If you mistakenly move one to another Meeroo folder you will immediately be able to determine which Nest is in the wrong folder. Also searching for the ID# will bring up both the Nest and its intended storage folder so it can be placed back where it belongs. There are so many things you need the ID# for, make sure it is in your label somewhere.

Special Traits: The vast majority of Meeroos, right now, are normal everything, for special traits. that is they have normal ears, normal tails, normal heads and normal fluff. In the case that a Meeroo has no special traits of those types I leave that information blank. it saves a lot of space in the label. You can assume that any Nest that has no special ear-tail-head-fluff indicators has all normal for those traits.

I did not include Generation above because I do not, currently, find it useful to have. Label length is already an issue so I leave off any data I do not absolutely require quick access to. If you use Generation data then make sure you include it in your labels.

You are going to have to abbreviate some of the data to make it all fit in the label. Even if your Meeroos all have three (3) letter names you will run out of space trying to cram to much data in. For coats I stick to the first five (5) to seven (7) characters of the type. So you get things like: Wine, Ursine, High etc... I do not have loads of special traits so I have not assigned abbreviations to them all. Just remember to pick something you will remember that is short and can be easily searched. I am going with things like "SUE" for Short Upright Ears and ST for Short Tail. Size information can also be compressed. I use one (1) or two (2) letters for the size tiers (i.e. TC = Tea Cup, TY = Toy, S = Small ...) The only sizes that share a letter and need two (2) are Tea Cup and Toy. All the other sizes have unique initial letters. You then only need the whole part of the size number to indicate the exact size. So TC0 is a Tea Cup 0.0 where as a TC1 is a Tea Cup 1.75. There are no duplicate whole numbers in the sizes so that is enough to be determinate.

Finally I will show you an example, the label format that I have come to use. Keep in mind it is still a work in progress. I use so many different separators in the label to make searching for specific traits easier. Instead of searching for "TC0" when I am looking for a Tea Cup 0.0 I can search "}TC0" and it is very unlikely there will be anything matching that pattern in my Inventory that is not a Meeroo Nest. Ok so, the label for the following Meeroo:


Meeroo: Eve
Species: Gael Meeroo
Coat: Highland
Head: Normal
Eyes: Monsoon/Diurnal/Dusty
Hair: Fluff Only
Ears: Normal
Tail: Normal
Gender: Female
Personality: Friendly
Size: Toy (3.5)

is:

Korrupt+Emily=High[]Monsoon.D.D{F/F}TY3,1017717

The space between the [ and the ] is where special ear-tail-head-fluff data would go if present. If she was also short eared it would be [SUE] and if short ears and tail would read [SUE-ST]. Again, using all the unique separator characters is to make searching Inventory easier, for me anyway. Search is blind to case, so "SUE" is the same as "sue" when you are looking for something. I might have items in Inventory with the word sue in them, or with those three (3) letters as part of their name. It is unlikely I have anything in Inventory with the string "[SUE" in it that is not a Nest, nor the string "-ST" if I am looking for a multi-trait Meeroo with a short tail. Remember that in order for that to work properly you need to pick an order for special traits and always list them that way. I have decided on the form I have used here: ears-tail-head-fluff. The data between { and } is first Gender and then Personality. So you can search for all female Meeroos with the search term "{F/".

No matter what you do keeping track of your Meeroos can be complicated and time consuming. It is all worth it in the end, but it can be frustrating in the meantime. The only other option I am aware of is leaving all your Nests rezzed InWorld all the time. This both uses up a lot of Prims and makes searching your Nests impossible. You have to manually check each one, even if they are placed according to a plan it is more complex than I can maintain. That is why I had to come up with a system for putting them in Inventory [Actually my partner scarlett gave me the idea of using hierarchical folders instead of Prims, thx sweetheart]. Assuming we do get the option to rename Nests at some point any label system you decide to use should still work fine. You would just transition from using Prims or folders to store Nests in to directly naming them with the label and then taking them into Inventory. So long as the rename function supports the maximum name length for an Object [63 letters] it should accept the label without issues.

Hope some of this helps you get your Nest inventory under control. If you have a method you think works better or just one you would like to share drop me an IM and if it is cool I will do a follow up post with ideas other people have had for organization. If you have noticed any flaws or errors above also please let me know before I label to many more folders ;)





Tuesday, 16 August 2011

Auf Wiedersehen Meeroo Forums

Team Meeroos is closing all but two (2) of their current Forums. The Genetics forum and Bug forum will remain and there is some good news: the Trading forum will be coming back! Catherine writes: "We will be reopening the Trading Post forum due to player request!" Having the trades forum back will be a huge help to newer players, and everyone really. It has the potential to be a really positive and helpful forum, as opposed to what has befallen the others.

I have to admit I am not a big user, or as it were; was not a big user of the forums. As Catherine says: "I'm terribly sorry that it had to come to this, but these forums are no longer a positive or productive place for communication." I always found it difficult to locate important information, and staff answers, on the forums due to the insanely large number of irrelevant posts. Mostly complaining about something, often personal issues that could only be solved by filing a support ticket and waiting. I do not believe that any amount of moderation could have solved that. For the most part they were posted with honest intent, out of frustration or anger, but not intended to do harm. That does not mean they did not come across as personal to the Staff members who read them. On top of those innocent posts were plenty of intentionally offensive or aggressive ones. If you are looking for a mate for any of your aggressive Meeroos I suggest you try some of the more vitriolic forum posters and their alts.

I myself fall in to the lazy category, perhaps why I never had the energy for the forums. While I completely agree with the decision to close them there is one thing I will miss very much, something Catherine alluded to in her post: the answers from Staff. In her own words: "Staff members including myself, Tiger, and Allatu have answered reasonable inquiries to the best of our ability which are often lost in the shuffle or uniformly ignored in favor of flame wars." Both scarlett and I have found (and quoted) important information given in answer to player questions by both Tiger and Catherine. I have read countless other useful answers and suggestions from the other forum moderators as well.

I am not sure how players will be able to query Team Meeroos now, but it occurs to me: If I want to tell say Nike about an issue I have with their shoes, or make a suggestion or even just complain; would you imagine I could get that across on their forums? No, of course not. They have people that manage their forums and keep them a safe distance from the Board of Directors. Here is a link to an article Tateru Nino wrote about the most effective way to communicate with Linden Labs. You will notice the LL PJIRA and blog are not high on the list.

Forums are simply not the way to get answers or information from a company. That is what the PR department is for, letting players know what is going on. Players, no matter how invested, have no right to demand answers to their every query. If you have an issue with Meeroos there is a support system in place, if it is too slow for you, well I can only suggest you try calling my ISP and asking them for support. Malevay Studios has grown from nothing to a major company in just a few months. I have had tickets pending with LL for longer than they have been selling Meeroos. Sometimes tickets will get backed up. It has happened to me and my partner. She is waiting to have a Meeroo ticket resolved now. Neither of us ever considered posting on the forums about it, it is an issue between Team Meeroos and us, their customers. Something I can not say of many companies, but can of Malevay Studios, is that they have responded to every one of our tickets and, in good faith, fixed everything to the best of their ability. I have yet to hear of an avatar not getting a ticket responded to at all or who was unable to get their issue resolved. [The exception being missed breeding cycles which is an unfortunate side-effect of Meeroos having timed breeding periods instead of a fixed number of Nests.]

Unfortunately there is nothing us players (playa, play on!) can do about mean-spirited forum posters. It is not enough to not be spiteful yourself. Although I applaud everyone who made good use of the forums and kept a civil tongue, they can not stop the trolls. Every non-troll helps but it only takes a few to ruin it for everyone. It is in essence a denial-of-service attack on the forums. By posting personal attacks and flooding the forums with pointless tangential posts they managed to drown out the good information and posts. It is worse that it was done intentionally with the desire to harm Malevay Studios as a company and it seems in some cases; individual staff members. Personal attacks are unwarranted, the CSRs are employees of Malevay Studios. If you have a problem with the company, raise it with the company. The avatar who represents them is not making the decisions you disagree with, or refusing to pay your ransom.

So we say goodbye to the forums, and perhaps good riddance. While they could have been great a small minority has besmirched their patina. The return of the Trades forum is fantastic news, and shows once again that they are listening to what players are saying, what people want. Even if they have to listen over a crowd shouting that they never listen. For what it is worth: I know you are listening Team Meeroos, most of us do. So um, any news on when that auto-petter you might make will be in the Regard store? Just kidding :)


Monday, 1 August 2011

Watch Your Language

I have been investigating the Meeroo language as of late. Well, the symbols that comprise part of it anyway. I do not believe we have enough yet to really figure much out. I have failed to make any earth shattering discoveries. I have compiled what information I can and will present it here, perhaps someone else can improve on my humble beginnings.
Image 1
To start with there are two symbols we do know something about. The symbols on the Pre-Order program necklace spell, or mean; "Meeroos" as per Catherine's quote in THIS blog post: "...Unisex necklace that ACTUALLY spells out "Meeroos." If you pay close attention, you'll notice those little Meeroos have their own runic alphabet that means special things!" A photo of the necklace close up is shown above as: [Image 1].

I think it unlikely the language, which I now call Meerooish, is directly phonetic. That is, I doubt one of those symbols is "Mee" and the other "Roo". Especially as the language would have to pre-date their being called Meeroos, first done by the Unnamed Anthropologist: "...his creature, which he affectionately called a Meeroo." I do not even know which direction the language reads from, it could be right to left, or left to right. The beads on the necklace go both ways, on each side of the golden Meeroo. For now I am assuming it reads right to left like English does.

Image 2
Image 3
The symbol on the right side of the necklace close-up [Image 1] I have seen in two (2) other locations: 1) On the newly unearthed ruins at Roo [Image 2 - right side] and 2) on the inside of the store archway at Twas [Image 3]. It is interesting to note that in [Image 2] you have the symbols for Meeroos but with another symbol in the middle, the one below in [Image 4]. I wonder what that might mean, if anything? I do have a far fetched theory, but I will get to that in a bit.

Image 4
The symbols on the stone arch at the Twas store are interesting in that they are all very similar with the exception of the number of dots they have. This leads me to believe they might be numbers. There are three basic symbols which have either one, two or three (1,2 or 3) dots each. I do not believe the numeral zero (0) is represented. Nor are two (2) others since there are seven (7) symbols total. Taking it as a given that numbers with one (1) additional dot, on the same base symbol, are one more than without the dot I plotted the possible number to symbol mappings and came up with the following: There are six (6) ways to map the symbols to numbers that "work" on the arch. The six (6) variations, or options, are shown below:







Now for my wacky theory: if the symbol in [Image 3], the second symbol in "Meeroos", is in fact the number one (1) it could mean that Meeroos are in fact called "something - one" in their language. What might the symbol that comes in-between them in [Image 2] mean if that is so?  If it is the symbol for one (1) then either Option D or E is correct above. Will have to wait on more information before I can even guess further.

Keep in mind I could be completely off-base here and they may not even be numbers. This is all a theory which is, most likely, poppycock. But there you go, maybe one of you has a better idea what it might all mean than I do. If so, leave a comment and, in time, we will get it figured out. Most likely when they tell us in October (if they tell us).

Some more symbols from the other ruins at Roo and from the Home Stones: